In-App Bench
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Playable ads vs video for install quality

Playable ads vs video for install quality

Playables cost more to produce and serve, so they need to earn their premium in quality, not just novelty.

Playable ads
✓ Self-select highly: a user who finishes a playable already 'gets' the game — strong D7 retention
✓ Lower install volume but higher LTV per install on gaming
✗ Heavy creative production cost; iterate slowly
✗ Useless for most non-gaming verticals

Video
✓ Cheap to produce variants, scales install volume fast
✓ Works across every vertical
✗ Weaker self-selection — more curiosity installs that churn

The move is sequencing: scale volume with video, then layer playables to lift the quality of your best-performing games. Judging playables on CPI alone always makes them look expensive and hides the retention win.

Verdict: video for scale, playables for quality on gaming — measure them on D7, not CPI.
Best for: gaming UA teams balancing volume and LTV.
Этот пост опубликован в Telegram-канале In-App Bench. Подписаться можно по ссылке: @InAppBench.
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