ironSource vs AppLovin for rewarded video supply
Both dominate rewarded, both bundle a mediation stack. Your monetization mix decides which.
ironSource (now Unity LevelPlay)
— ✓ Tight Unity engine hooks, fastest rewarded integration for Unity games
— ✓ Strong A/B testing on placements inside the dashboard
— ✗ Reporting lag on SKAN-attributed revenue can blur iOS LTV reads
AppLovin (MAX + AppDiscovery)
— ✓ MAX mediation consistently squeezes higher rewarded eCPM via real-time bidding depth
— ✓ AXON 2 buying side closes the loop if you also run UA there
— ✗ Walled-garden pull: best yields nudge you to spend back inside AppLovin
Running a Unity title with a lean team? LevelPlay's integration speed wins. Chasing maximum rewarded yield and already buying on the same stack? MAX usually pays more per impression.
Verdict: LevelPlay for Unity-native speed, MAX for top-end rewarded eCPM.
Best for: hybrid-casual publishers optimizing ad ARPDAU.
In-App Bench
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ironSource vs AppLovin for rewarded video supply
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