Where raters actually look for reputation — and it's not your site
The question: when the Quality Rater Guidelines tell raters to research a creator's reputation, where are they instructed to go?
Deliberately off your property. The QRG directs raters to seek independent sources: reviews, references, news articles, expert recommendations, and reputable third-party discussion — and to specifically weight what others say over what the site says about itself. Self-published claims and testimonials are explicitly discounted. The reputation that counts is the reputation you do not control.
The evidence for the hierarchy: the guidelines name particularly trustworthy sources for reputation — established news organizations, professional and industry associations, recognized expert bodies — and tell raters that a single negative credible source can outweigh volumes of positive self-promotion for YMYL topics.
Why this reframes 'reputation management': much of what's sold as reputation building is self-published and therefore discounted at the source. What moves the rated needle is third-party coverage, genuine professional recognition, and the absence of credible negative reports — none of which you author directly.
Counter-evidence: this is rater methodology, and production systems cannot manually research every entity. At scale, systems must approximate off-site reputation through structured proxies, which means the rater process and the system behavior can diverge.
Caveat: 'reviews' here means independent reviews on platforms with their own integrity, not embedded widgets you curate. The provenance is the signal.
What we still don't know: which third-party sources systems actually treat as reputation inputs at scale, and how they detect manufactured third-party coverage — the obvious gaming response that surely exists.
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Where raters actually look for reputation — and it's not your site
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